Double Fine Adventure
Double Fine Adventure
TV ShowEnded

Double Fine Adventure

9.3 / 10
2012
1 season
20 episodes
Documentary

This documentary series follows videogame developer Double Fine as they set-out to create a classic point-and-click adventure game. The series follows industry veteran, Tim Schafer, and his team as they launch a Kickstarter campaign to fund the game and finally, three years later, ship the finished product to fans.

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Trailer

Double Fine Adventure Remastered // Blu-ray Release Trailer

Cast

Seasons

  • Episode 01: A Perfect Storm for Adventure

    1.Episode 01: A Perfect Storm for Adventure

    06-04-2012

    Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catch...

  • Episode 02: A Promise of Infinite Possibility

    2.Episode 02: A Promise of Infinite Possibility

    11-05-2012

    After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventu...

  • Episode 03: Codename Reds

    3.Episode 03: Codename Reds

    27-06-2012

    With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspire...

  • Episode 04: Walking Around in Our Drawings

    4.Episode 04: Walking Around in Our Drawings

    08-08-2012

    Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

  • Episode 05: It's Gonna Get Hairy

    5.Episode 05: It's Gonna Get Hairy

    19-09-2012

    As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

  • Episode 06: That Bagel Filter Thing

    6.Episode 06: That Bagel Filter Thing

    26-10-2012

    Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be...

  • Episode 07: We'll Handle it

    7.Episode 07: We'll Handle it

    21-12-2012

    The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

  • Episode 08: Adventure Games Are Not Dead

    8.Episode 08: Adventure Games Are Not Dead

    07-03-2013

    Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice di...

  • Episode 09: Broken Age

    9.Episode 09: Broken Age

    23-04-2013

    Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce t...

  • Episode 10: Part One of Something Great

    10.Episode 10: Part One of Something Great

    02-07-2013

    The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

  • Episode 11: Ship it

    11.Episode 11: Ship it

    30-08-2013

    As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city r...

  • Episode 12: A Whole Different Game Experience

    12.Episode 12: A Whole Different Game Experience

    01-11-2013

    Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours o...

  • Episode 13: Crash Landing a Plane

    13.Episode 13: Crash Landing a Plane

    24-12-2013

    Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress bu...

  • Episode 14: I Think This is a Winner

    14.Episode 14: I Think This is a Winner

    28-01-2014

    The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business p...

  • Episode 15: Evergreen Games

    15.Episode 15: Evergreen Games

    10-04-2014

    The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

  • Episode 16: This Time it's Just for Love

    16.Episode 16: This Time it's Just for Love

    09-07-2014

    Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

  • Episode 17: Deadline for Tim

    17.Episode 17: Deadline for Tim

    17-10-2014

    The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says...

  • Episode 18: Constipation and Defcon 4

    18.Episode 18: Constipation and Defcon 4

    07-01-2015

    December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

  • Episode 19: Last Call

    19.Episode 19: Last Call

    24-04-2015

    As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

  • Episode 20: We Did Our job

    20.Episode 20: We Did Our job

    16-07-2015

    After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means...

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