

Pyramid Schemes
DirectorLawrence Lek
“Architecture is prosthetic memory—a way for society to write without words.”
Pyramid Schemes is a treatise on architecture in eleven chapters. Lawrence Lek offers a sweeping journey through the evolution of architecture—spaces that reflect and inscribe power structures—by interfusing scenes from the video game Assassin’s Creed with other simulated environments. The first-person perspective of a role-playing game assert the agency of the video’s wandering protagonist, and reflect how virtual spaces reflect real-world issues of migration, access, and the privilege of being able to go different places. In the words of the artist, “the simplest form of freedom is the freedom of mobility.” As print has evaporated into hypertext and cathedrals have grown into skyscrapers, the narrator implores: “To progress we must create a space that can shelter the collective, not just reflect it. Architecture must not simply express novelty, it must absorb difference. Difference in culture, difference in technology, difference in language, difference in dreams.”
What critics are saying
Verdicts use the same scale as your list: highly recommended through avoid — plus optional scores and blurbs.
Nobody on Critic, Sir! has logged a verdict for this title yet. The silence is either respectful or suspicious.
Sign in and use Add to My List below to share your own verdict.
Watching Lists
to create and edit public lists.
Loading lists…
Purchase & Discovery
Find this title on Amazon
Digital
Prime Video & digitalAmazon mixes rent, buy, and Prime in one place — one search covers the usual options.
Physical edition
4K Blu-ray & physical releasesSearch on AmazonOfficial merchandise
Official-style merch searchApparel, collectibles, and moreAs an Amazon Associate, Critic, Sir! earns from qualifying purchases. Full disclosure